Enter your email and choose username. Terraria HC #3! - Part 10 (THINGS GET REAL!) Channels PBGGameplay Terraria on channel PBGGameplay. Episode 1 of my new Terraria EXPERT MODE Let's Play series! In this episode, I build a base to protect.
Greetings Switch Terrarians! We are pleased to announce that the 1.3.1 content update for Terraria on Nintendo Switch is now available! This exciting update brings all-new possibilities and capabilities to the wiring/mechanical systems available to Terrarians, as well as a few nice Quality of Life features. For full details, you can check out the full changelog below - but we have provided a brief summary of the bigger items below: NEW CONTENT NEW FEATURES Dart Traps & all Temple Traps can now be hammered to rotate 90 degrees at a time, revolutionizing arena building Cannons (normal, bunny, confetti, Snowball Launcher) can now be controlled by wire and shoot fake projectiles! New Combat Targeting/Lock On system - enable/map this to a button in the Settings Menu! NEW ITEMS Tons of new Wiring/Mechanical items - from Logic Gates to Logic Sensors to Junction Boxes, Conveyor Belts, and more! Yellow Wrench adds a fourth wire color The Grand Design, once crafted, will place all of your cool wiring tools in one place for easy use The Grand Design has had some special UI modification to work better with touch on the Switch! Team Blocks and Platforms make for cool new aspects to your PVP games Static Hook will allow you full control over your grappling New Pressure Plates, including the Teal Pressure Plate (which can be triggered by pets and projectiles) Trapped Chests can now be crafted to keep others from poking around in your stuff Angler Tackle Bag will make fishing more efficient than ever! Brand new Critter & Monster Statues And of course, who could forget that you will now be able to pick up your very own Companion Cube from the Traveling Merchant! QUALITY OF LIFE TWEAKS Improved Wire drawing to look less fuzzy with multiple colors on the same tile. New large gem over-head display You can now use situational building accessories from your inventory and toggle their effects like info accessories Decompressed sprite graphics for improved fidelity MISCELLANEOUS ADDITIONS Duke Fishron will no longer run away so easily You will find Beehives in the Jungle - Not the bees! Torches can be put on actuated tiles BUG FIXES Along with the new features included in this update the team has also been working through the backlog of bugs. We’re happy to report that we have fixed well over 100 bugs in this patch. We want to thank everyone in the community who continues to report any issues that appear in the game. It’s a critical component to helping us improve things and keep them running smoothly. This should include bug fixes from after the 1.3.1 launch on PS4/X1 as well as hundreds of additional bugs since the Switch launch itself. Listing all of those would be rather daunting and potentially confusing - so, if there has been a bug out there that is really bothering you, be sure to check and see if it's fixed! WHAT ABOUT SPLITSCREEN/LOCAL MULTIPLAYER? As we mentioned at the launch of Terraria for Nintendo Switch, we had intended/planned to have Splitscreen and Local Multiplayer at the start. However, these features were simply not ready at the time and we did not want to hold up an otherwise-solid version of the game for that reason alone. The team at Pipeworks has done a ton of work in this area over the time since launch - and great strides in performance improvement have been made - however, the performance levels in these modes are still just not up to the standard they need to be in order to get this out to you. This manifests as substantial drops in FPS, excessive stuttering, and - at the extremes - even slightly delayed/lagged player input. Taken together, these can materially impact gameplay. While this is certainly unfortunate, and we 100% understand the ongoing frustration of those players for whom these are key features, we simply cannot in good conscience release these as-is. That said, getting Split Screen/Local Multiplayer running properly has been and will be a top-of-the-pile priority for the Switch development team. We ask that you hang in there a bit longer with us on this.
TERRARIA CLOTHING DESIGNS NOW AVAILABLE ON AMAZON.UK & AMAZON.DE!We also wanted to share that at least some of our Terraria Amazon.com offerings are now available on Amazon.uk and Amazon.de for all of our British and German fans! We cannot quite offer everything just yet – but we are excited to be able to share these with you.
You should be able to find all that we have available via Amazon search.Of course, to serve your Terraria clothing needs, our Teespring store is here as well - and they can ship globally. Simply click or the image below to head to our Teespring store. Good afternoon, Terrarians!As you may recall, we rolled out our own line of on-demand Terraria t-shirts, Terraria tank tops, and Terraria hoodies earlier this year. We hope everyone got a chance to pick up their favorite Terraria shirt out of the four designs that we had available at the time.If you found yourself wanting more - or perhaps one of the first four designs were not to your liking, we have great news - today, we are rolling out a whole bunch of brand new Terraria t-shirt designs to go with the ones that we already have available. These will be available on our Teespring storefront and are also now available directly from Amazon!Terraria offerings on Amazon also include Terraria Hoodies, Terraria Long-Sleeve T-Shirts, and Terraria Pullover Sweatshirts - and we hope to expand on this with even more designs and product types moving forward.Check out the many Terraria T-Shirt designs that you can use to show off your love of Terraria below! We have provided a link for Teespring and Amazon below each Terraria T-Shirt that goes directly to the store page for the design of your choosing!On Teespring, other merchandise options will be displayed on that same page. If you are looking for other Terraria clothing options on Amazon, simply do a quick Amazon search or let us know what you are after and we can steer you in the right direction.
As always, we would love your feedback! TERRARIA TEESPRING STOREThese are available in a range of clothing options - so whether you want a Terraria t-shirt, Terraria long sleeve shirt, a Terraria tank top, or even a Terraria hoodie, we've got you covered!
Also provided in a wide range of sizes - from kids to adults and both women's and men's - check design descriptions to see what is available for the Terraria shirt that you want.To check it out all of our Terraria clothing offerings, head over to our Teespring store page: - or just click the banner image below! Greetings Terrarians!We’re happy to announce that a new update is now available for PlayStation 4 & Xbox One. We appreciate all the feedback and reports from the community as we worked through everything contained in this patch.This update includes several months of bug fixes, with over 600 bugs being resolved. Many of these were inter-connected and needed to be fixed together to avoid breaking something else.To keep these patch notes relatively light (as much as you can with as many fixes as this) we’ve combined several issues into a generalized fix list. Below is the “topline summary” of this update and shows just how vast it really is. Greetings, Terrarians!Welcome to our first State of the Game featurette! This is a monthly report that is designed to shed additional light on where we are in development, regardless of the circumstances.We learned a lot during the initial 1.3 launch, and we believe this is a great way to keep everyone in the community informed about development happening on each platform.Xbox One & PlayStation 4Since April, the team has been working on a significant patch that resolves hundreds of bugs.We’re happy to announce that the patch has been submitted to both first-party platforms for release!
As soon as we obtain approval and can release it, we’ll let you know.This new patch resolves over 600 bugs across every aspect of the game including UI, multiplayer, art and gameplay! Players new and old are going to have a much better experience overall!Moving forward rather than doing massive patches like this one, we are aiming to do more frequent releases. The feedback we received from the community while working on this patch necessitated this timeline and workflow, but this is the exception to the rule moving forward.Understandably people are wondering when the next content updates will appear. At this time, we’re focused on a few more follow-up patches that will be tackling a specific set of issues. There’s some technical housekeeping we need to take care of first that will put us in a better position to continue to work through the issues that people are most vocal about.Feedback from the community, will also be critical in helping determine what issues we address.Ultimately, we want to provide the community with a roadmap on what you can expect in terms of additional content.Nintendo SwitchWe have another full team working diligently in parallel on the Nintendo Switch version. As you may have seen from our teaser earlier this summer, we do have a development build up and running. The team can play the game for hours and the Nintendo Switch feels like a natural home for Terraria!
That said, there is still much to do to get things ready.Diligent watchers probably noticed a “UI NOT FINAL” sticky note included in the video. Currently, the team is hard at work making noticeable size changes to the user interface so that it’s more visible on the Switch screen. It should have the same unified feel that the PS4 & Xbox One UI does, but with an emphasis on making everything bigger for the handheld mode. And yes, these changes will carry over to docked mode so that players will have a consistent experience both docked and undocked.We have a lot of tasks and bugs left to resolve, but we feel great about the progress that’s being made.
We’ll have additional information to show you as we move through production and approach our internal alpha and beta milestones.MobileAs we mentioned in our last update to the community Switch remains ahead of mobile development. One major component of this has changed. We’ve made efforts to accelerate mobile development by increasing the team size!Our hope is that this larger team can help get the game into the hands of mobile players sooner than we originally anticipated. It will still more than likely be a staggered launch with Switch arriving first, however that gap in wait-time should be decreased.
It’s important to note that just like console and Switch there’s a full team dedicated solely to mobile.We’ve got some very skilled engineers that have recently joined the project and are already making an impact.While it has been speculated within the community we would like to confirm that Terraria for mobile will be arriving in 2019.Closing StatementIn the next couple of weeks, we will be releasing an FAQ for both Switch & Mobile which will answer a lot of the community’s questions. This will be frequently updated and will provide the community with a centralized location for some of your most pressing questions.
We can’t answer every single question, but it will serve as a good basis covering as much as we can tell you at that time.With that said, it won’t include a release date for either platform. For those of you who want to understand a little more why we don’t give firm release dates (and we know there are a lot of you) it comes down to the fact we want to get these updates and releases up to the best quality that they can be. On top of that, sometimes problems we don’t foresee get in the way and we make a slight detour to correct those, as well as one last thing, which sometimes turns into two. However, once things are narrowed down we’ll let you know.
Greetings, Terrarians!The day that you have all been waiting for has finally arrived! That's right, Terraria 1.3 for Playstation 4 launches TODAY!!! Xbox One is a few days behind, as we mentioned the other day, but we did want to share that the 1.3 update for Xbox has officially been submitted to Microsoft for approval - so hopefully not too much longer now.The update should roll out globally throughout the day - so be patient if it has not yet arrived on your console for download.So, what exactly are you getting today? Well, the content changelog will be much the same as the one from when PC made the leap from 1.2.4 to 1.3. To give you just some of the highlights:.
Brand new invasions and events - including Martian Madness and the penultimate challenge: the battle vs the Lunar Cultists, Celestial Pillars, and the Moonlord himself!. Over 800 new items - including weapons, armor, potions, building items and more - are available to find or craft!. Expert Mode - Fortune and Glory, Kid. Are you willing to take on a much higher challenge with the promise of greater rewards?. New Biomes - the Underground Desert, Sky Lakes, and other mini biomes are out there for you to uncover. Loads of Quality of Life changes and new features/mechanics.
Updated sprites and artwork aligned to the PC 1.3.4 updateHowever, that is not all! Terraria 1.3 for Consoles is not a mere update to the existing version of the game. Instead, this represents a complete rewrite of the codebase from the ground up, utilizing the core PC codebase as its foundation. What does this mean? It means you will see a good number of additional changes:.
Brand new Controller schemes - including Red's Pick and legacy console defaults - as well as full controller remapping so that you can customize your controls to your preferences. New UI for Single Player and Splitscreen that more closely matches PC. More save slots for Players and Worlds.
Larger worlds that now exactly match their intended sizes on PC. Other smaller visual and otherwise tweaksLEGACY CONSOLE SAVE CONVERSIONHave an existing save from the legacy version of Terraria on console? Don't worry, the Pipeworks team have made sure that you will be able to continue your adventure with your old saves into the new and exciting world of 1.3! When you first launch the new update on your console, your legacy saves will be converted over to the new format as a part of startup. This is a one time process and it will take several minutes, depending on how many players/worlds you have and how large and complex they are.
It is important that you let this process finish, so do not shut off your console, etc. Until it does.FEEDBACK AND BUG REPORTINGBug ReportingThe Pipeworks team is on full standby and is prepared to roll out hotfixes. This will start with any minor bugs that we deferred in order to get this update out to you sooner vs later and will also include anything else you find - because, as always, millions of players will always find something that even the best internal QA team will not. Hello Terrarians!The dev team has been hard at work!
We are excited to introduce new and improved language support/translations, 4K support, UI scale and zoom options, new furniture, a couple of armor sets, and more! This update represents one part of the team's vision for what we have called 1.3.5 to this point, and is focused on polishing and fixing up some issues that have needed addressing as well as bringing some long-requested features to the game. Admittedly, it is a bit light on 'more content', however, we wanted to go ahead and get these ready-to-go features out to players now rather than making everyone wait until all of the other stuff is completed.The other part of this update will be focused on a list of things that the team feels needs a fresh look (rebalancing/tweaking/polishing) as well as some areas that we feel were overlooked or forgotten when we were working on the past several updates. This will provide a solid foundation from which we can execute our other secret Terraria update plans - and we are pretty sure you will find those exciting!For now, enjoy these handful of goodies (especially our non-English speaking fans), look forward to a second round to come. And towards even bigger things down the road.Check out our 1.3.5 launch announcement post (linked below) on our forums for the full changelog and to discuss the latest update to Terraria! Good Day, Terrarians-We wanted to take a few moments to share some important news with you all in regards to the status of Terraria: Otherworld.As you all know from when we first announced the game a good while back, Re-Logic’s focus has and always will be on delivering complete and quality game experiences to our fanbase. This means that we will not compromise game quality for speed to market or for any other reasons within our control.
Our team had a clear vision for this game – one that we shared with all of you with much shared excitement – and, as much as we hate to say it (and in spite of all of the reforms we tried last year) - the current state of the game is still equal parts far from that vision and well behind schedule.As a result, we have made the decision to move on from having Engine Software continue development of Terraria: Otherworld. Re-Logic has possession of the game (code, art, sounds, etc.) as it exists today, and we have been examining the array of options available to us to get TOW to a place to where we can confidently deliver on the vision and expectations we all have for this game. After taking a good hard look at everything, we feel that a new and fresh start/direction is the only way Otherworld will ever reach its full potential at this point.So, where does TOW head from here? The great news is that we already have a dedicated and passionate team ready to pick up the torch and continue the Otherworld journey!
Based upon their really impressive work to-date with the Terraria re-write on Console/Mobile, coupled with an amazingly on-point proposal for completing Otherworld (after a thorough review of the game on their end), we have made the decision to bring Pipeworks on board as our new development partner for Terraria: Otherworld!We know that the 'radio silence' and all of the shifting development work aimed at continuing the journey for Terraria: Otherworld has been frustrating for a lot of you. It isn’t a happy or easy call for us either – however, we feel strongly that we owe it to our community and loyal customers to uphold the standards that both you and we expect and to focus on delivering the best possible games that we can for you all to play. The length of the silence was purely driven by 'these things take time to occur and then set up' coupled with our desire to have an actual solution/path forward before just sharing the news about Engine.Come whatever may, quality is simply not something we are willing to compromise on to make a quick buck. It may be painful in the short term, but our sincere hope is that it will pay off for everyone in the long term. Clearly, had we known this would be the scenario way back then, we would have held off on announcing the game until a later time - but such is game development. Good day, Terrarians and a Happy 2017 from Pipeworks!It has been a few months since we; including a full rebuilding of the Console/Mobile codebase.
We are happy today to be able to give you an update on progress - and to showcase some of what is coming your way on the road to 1.3 for Xbox One & PS4!The video above contains a few snippets from our latest build - contrasted with the identical content from the PC version of Terraria so that you can see our end goal of 'one Terraria experience' coming to fruition. We hope you join us in our excitement when you see this small taste of what we are building for each of you; including a new 'friend' who is dying to meet you.Keep in mind that this is a pre-alpha build so you may notice some bugs appear, however we couldn’t hold off any longer releasing some footage!So, what about timing? 1.3.4, is now live!
This update opens the portal between Terraria and Etheria, bringing the Dungeon Defenders 2 cross over content, including a new NPC, enemies, weapons, and more! We've also introduced the ability to toggle on/off the visual effects and new water visuals created with community suggestions and feedback.
You can check out the for a complete list of additions and new features. Greetings Terrarians!We are proud and excited to announce that the latest update (1.3.3) for Terraria on PC/Mac/Linux is now live! From swirling Sandstorms to brand new gear to the elusive and deadly Sand Shark, the 1.3.3 update brings the Deset Biome up to a whole new level!So, shake the sand out of your shoes and take a few minutes to check out the changelog below - and while you are there, don't forget to share your thoughts and feedback with the team so that we can continue to improve and evolve Terraria moving forward!