小結:有潛力改善VR遊戲 筆者其後亦有試玩《DriveClub VR》及《Until Dawn: Rush of Blood》等,得到的結果其實差不多。PS VR解像度只去到1080p,如何讓PS4 Pro加強VR遊戲可能令不少廠商頭痕。. The bottom line is that DriveClub VR could have been worse. Sure, it has its problems but the fact this is running on PlayStation VR with a stock PS4 is an achievement in itself, but to have it actually work so well that I had fun? Miraculous, I tell you. Let me put it this way: I don’t think I’ll be touching the regular DriveClub again.
Craftsmanship (10 points). It works every time.
Driveclub VR (PSVR) – WARNING: all these screens are bullshotsThe PS4’s fan favourite racer gets a new edition for the launch of the PlayStation VR, but it’s not necessarily an improvementWe hope Sony’s marketing team knows what they’re getting themselves in for with the. Not only have they got to explain what it is and why you need a 4KTV to get the most out of it, but they’ve also got to counter the fact that without it many PlayStation VR games aren’t going to run in any kind of satisfying manner. Or at least we assume PS4 Pro will sort out the problems with games like Driveclub VR. Because playing it on an ordinary PlayStation 4 is a horribly frustrating experience.On the face of it Driveclub VR should have been the PlayStation VR’s killer app. Driving games naturally work very well with virtual reality, providing a functional cockpit view that makes the game both more realistic and just as easy to play as using a chase cam.
They also tend to create less nausea than games with more complex controls, although Driveclub VR does have some issues in that area thanks to the graphical problems we’ll get to in a moment. Driveclub VR (PSVR) – if only the game was this high a resolutionAlthough it started off in a terrible state, and outright didn’t work properly for the first several months, the original Driveclub eventually became a fan favourite that justified its earlier hype. Having that game with VR support should have put it in the fast lane towards classic status, but while the difference in content is a relatively minor issue the fact is that the VR effect makes the game considerably worse, not better.
A great feature of the Monster Dash races is the funny and creative costumes that runners come up with. Monster dash 2020. Some run the 5K - while others run 10K or Half Marathon all decked out in their Halloween costumes! We invite you to do the same (with one tip, you might want to practice running in it before race day)!Here are the categories to get you brainstorming on a great costume.
At least on the current PlayStation 4.Sony have a cheek distributing the high resolution screenshots you see here, because they are not what the game looks like at all when using PlayStation 4. As is well known by now, games running on PlayStation VR will invariably look worse than the same title on a TV, because of the extra power needed to run the headset itself. So in order to find the extra horsepower needed the graphical detail has to be decreased.That’s true for all games, but with largely static ones such as and the graphics are still very impressive.
But faster action titles tend to have more problems, and although is cleverly designed to minimise the problem, something like becomes a blurry mess where it’s near impossible to make out anything more than a foot away from you. Driveclub VR isn’t quite that bad, but it’s clearly suffering from the same problems. Driveclub VR (PSVR) – at least the cockpit view is niceThe cockpit itself looks great though. Just sitting on the starting line, waiting for a race to start, will have you convinced this is going to be the second coming of racing games. Assuming you don’t glance out the window that is, and notice how bad the mountains and other scenery looks. The whole game now looks like an early era PlayStation 3 title, but one where you’re shortsighted and have forgotten your glasses. As you drive off, the track in front of you disappears into a blurry mess, that at times makes it difficult to tell where you’re even supposed to be going.
AdvertisementThere’s no weather effects either, and suddenly a lot of object pop-in from very close up. The lighting also seems to be perpetually too dark, giving some tracks the impression that you’re on driving trip to Silent Hill.
Even the sound seems to have been downgraded, sacrificing everything else in order to ensure the 3D audio works. As a game it’s still the same handling model and online options underneath, along with most of the same tracks and cars, but once you’ve tried the novelty of the VR cockpit view for a few races the other issues just become too much to bear.Which brings us back to the PS4 Pro.
If it does fix these problems, and suddenly all the blurriness is washed away in a sea of teraflops, then Driveclub VR will be able to redeem itself as a worthwhile purchase. But how anyone that’s bought it in the meantime, and isn’t planning to get a PS4 Pro, is going to feel about that we don’t know. Although we can probably guess.
Which means the best suggestion is simply to drive on and go back to playing the proper Driveclub instead. In Short: Rather than being PlayStation VR’s killer app this updated racer lays bare its limitations in embarrassing fashion, at least until the PS4 Pro comes along.Pros: Most of the content from the original game is still here, including the online mode. Driving model is also still the same, with a good balance between accessibility and realism.Cons: The visuals are horribly comprised by VR, and are not only ugly but so blurry that at times it’s hard to see where you’re going.
Saves from the original game won’t work.Score: 5/10Formats: PlayStation VRPrice: £29.99Publisher: Sony Interactive EntertainmentDeveloper: Evolution StudiosRelease Date: 13th October 2016Age Rating: 3.
It used to be that every shiny new piece of gaming technology needed a decent racing title to really show off all of its new-fangled advances and features. Nowadays, such showcases of new hardware seem to be purely in the realm of RPGs and FPS titles; the halcyon days of the likes of as a technical flag-bearer having long since passed.Now many years later, DriveClub VR, attempts to do just that with its PSVR debut. Pointedly, while it feels like a reduced experience in some ways when compared to its, it still elicits enough of those familiar thrills in addition to its newly found immersive qualities to prove itself a worthy effort for Sony’s shiny new VR headset. The visuals in DriveClub VR need workBefore we go any further, we should acknowledge the twin narratives that seem to have plagued DriveClub VR since launch; that the game “looks like a PS2 game,” and also that it somehow has the magical ability to make folks eject their stomach contents after just a few minutes of play.
In addressing the former, it is true that the visuals in DriveClub VR don’t approach those of its regular PS4 counterpart; nowhere near it, in fact. Arguably suffering the most from being on the wrong side of this technical gulf are the environments. Bereft of much of the incidental trackside detail, weather effects and other visual niceties that made many of DriveClub’s racing excursions so resplendent to look at, the tracks in DriveClub VR simply look unappealingly bare by comparison.A bigger issue though is the massive drop in resolution, simply because it directly impacts how you do all that racing business. You see, as well as featuring the light blurriness that appears at the extreme ends of your peripheral vision when viewed within the, the drop in resolution also results in huge amounts of jaggedness on the edges of visuals, which more crucially, can make perceiving what’s coming ahead in the track somewhat difficult simply because it all starts to look like a blurry orgy of pixels. Hitting Top GearAs far as the whole sickness and queasiness thing goes, I hammered Tour Mode for an hour straight (which was notably longer than what was recommended by the manual for safe play because I’m an idiot), and felt no ill effects whatsoever either during or after the session had concluded, and that was despite me turning my car into the vehicular approximation of a pinball for much of that time.Despite the distinct drop in visual quality, the handling model from DriveClub has survived wholly intact in its transition to PSVR. Ultra-responsive and great to control, gliding past the opposition and busting out power slides feels as effortlessly enjoyable as it ever has.
Equally, taking DriveClub VR online proves to be a pleasure too with extremely quick matchmaking and the races themselves proving to be just as reliably exhilarating as they are on the non-VR version of the game. Without a doubt though, where DriveClub VR truly shines is in how it leverages its titular technology to foster a sense of immersion that just hasn’t been seen in any PS4 racing game to date. Just being able to look around the interior of your car to catch a glimpse of a rival pulling up alongside you, or, the sensation of screaming along at 160MPH are all grand moments that everybody should experience.This feeling of intimate involvement with the game world extends beyond just driving too, as an entertaining passenger mode allows players to, somewhat freakily, see themselves in the driver’s seat as they are driven around the track; permitting them to take in every detail of the race without actually worrying about doing any of the racing themselves. When you take into account that DriveClub VR wasn’t actually designed for Sony’s shiny new PSVR headset from the ground up, its accomplishments in this regard certainly feel far more significant than they initially appear.Finally, it also turns out that much like its older sibling; DriveClub VR is absolutely rammed with content. Packing in an extensive Tour Mode, single races, time trials, online multiplayer, unlockable vehicles and the ability to create your own challenges, those who decide to stick with DriveClub VR will find that the game has more than enough longevity to keep them engaged for a good long while indeed.In Summary.